Version: Alpha 16.1
We've made 5 Classes for you to choose from!
Upon entering the game for the first time, you will have an item in your belt that you will use in order to craft ONE of the beginner class training books.
Tap the CraftAProfession in your inventory, then hit recipes to see the 5 options to craft.
After the book is ready, read it, and begin learning the basics of your new class. The book will unlock a recipe for your beginner class weapon to get you started; these recipes, when crafted, feed xp into your class each time you craft them. As your xp in your class and your overall player-level increase, you'll be able to buy perks that will further unlock additional class specific recipes.
→ Carpenter ←
Class Specific Recipes:
Night Stick [From Class Book]
[1/3] Bar Stools
[1/3] Arrow Slits (Excluding Concrete)
[2/3] Concrete Arrow Slits
[2/3] Garage Doors
[3/3] 3x3 Loose Floorboards
[3/3] Draw Bridges
Artisan Recipes (lvl 100 req.):
[1/3] Carpenter’s Helmet
[1/3] Carpenter’s Puffer Coat
[2/3] Nail Clusters
[2/3] Tempered Wooden Spikes
[2/3] Wood Bridge Blocks
[3/3] High Powered Nail Gun
→ Farmer ←
Class Specific Recipes:
Fightin' Farmer's Hoe [From Class Book]
[1/3] Mushroom Farming
[1/3] Chrysanthemum Farming
[2/3] Weed Farming
[3/3] Hops Farming
Artisan Recipes (lvl 100 req.):
[1/3] Farmer’s Overalls
[1/3] Straw Hat
[2/3] GMO Corn Crops
[2/3]Craft Brew
[2/3] 762mm Stun Bullet
[2/3] 762mm Bleed Bullet
[3/3] Sharpshooter Rifle
→ Hunter ←
Class Specific Recipes:
Hunting Knife [From Class Book]
[1/3] Herbal Antibiotics
[1/3] Hearty Meat Stew
[2/3] Canned Hearty Meat Stew
[3/3] Fire Traps
[3/3] Flaming Crossbow Bolt
Artisan Recipes (lvl 100 req.):
[1/3] Hunter’s Poncho
[1/3] Hunter’s Hood
[2/3] Radiated Crossbow Bolts
[2/3] Taza's Stone Axe
[3/3] Repeating Crossbow
→ Scientist ←
Class Specific Recipes:
Stun Knife [From Class Book]
[1/3] Antibiotics
[1/3] Vitamins
[2/3] Super First Aid
[2/3] Painkillers
[3/3] Red Pills
Artisan Recipes (lvl 100 req.):
[1/3] Lab Coat
[1/3] Bio-hazard Mask
[2/3] "Puffer" - Use only in water, once you leave the effects become inactive
[2/3] Poison Darts
[2/3] Healing Darts
[3/3] Dart Gun
→ Soldier ←
Class Specific Recipes:
Soldier’s Club [From Class Book]
[1/3] Barbed Wire
[1/3] Military Fibers
[2/3] Barbed Bush
[3/3] Machete Blade
[3/3] Military Splint (Instant Heal)
Artisan Recipes (lvl 100 req.):
[1/3] Swat Vest
[1/3] Cop Cap
[2/3] Trip-wire Mines
[3/3] Incendiary Short Barrel Shotgun
Choose carefully, as you can only train in a new class by asking us to wipe your player profile. Additional books for duo and trio class mastering will be available as end-game content and therefore will be extremely rare or expensive to obtain.
How To Skill Up
1) 1/100 - " 'Profession' Armor "
2) 1/100 - " 'Profession' Training "
3) 1/3 - " 'Profession' "
4) 1/3 - " Artisan 'Profession' "
1. Is skilled up by wearing the armor of the class, and taking damage.
2. Is skilled up by crafting various items unlocked with the class.
3. Perk 1/2/3 - (req skill 2 - 10/30/40) Perk-unlocks for schematics
4. Player Lvl 100+ Required
Perk 1 - [50(in skill 2)] unlocks armour (to gain skill for 1)
Perk 2 - [70(sk1)&25(sk2)] unlocks schematic
Perk 3 - [100(sk1)&50(sk2)] unlocks schematic
**All Classes Subject To Changes. More items will be added and or modified as we progress.
You'd need to craft the hunting knives for a while yes, but after a few points you can unlock the perk for antibiotics and hunter's stew, you can then grind those aswell as knives to continue your leveling. As you grind out more and more of those, with skill points, you'll be able to unlock down to the flaming crossbow bolts before you hit the lvl100 benchmark requirement for the next series of unlocks.
Is it at all possible to clarify the above skill-up system. Or did i understand correctly, that i have to produce a quazillion hunting knifes to get to lvl 100 before anything else happens?