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TS3: prime21.bluefangsolutions.com:8473  

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Nov 21, 2018

In's & Out's of A17 Experimental

3 comments

Edited: Nov 24, 2018

  • We'll be running Navezgane during ex, but will be returning to RWG upon a17's hard release

  • We're running true Vanilla-Build - We want to see how well things play, and where the balancing needs lay before redigging into modding; a17 has brought too much new content for us not to give it a good ol' study and testplay.

  • The Gimmies, Zcoin & VoteShops will be disabled during ex

  • Most /commands not related to shops and gimmies will still be available

  • Claims are 75x75 w/ a 150 deadzone, for the time being

  • Loot respawn is being lowered to 5 from 7 days, for the time being

  • Block durability is being lowered to 100% from 150%

 

While you play - Please keep in mind that we want your feedback! That being said, we want everyone to play their hearts out for a bit! All the while gathering and holding onto their opinions and ideas in order to conglomerate more serious lists of:

  • balancing notes (loot, xp, perks & skills)

  • wants & needs for the vote, zcoin & gimmie shops

  • previous modded content you'd like to see return

  • general opinions on all newly added tfp content - what needs nerfing, boosting, higher or lower spawn rates etc etc

We'll take a handful polls after getting in your feedback, see where the community's desires lay on a variety of options going forth with the hard alpha drop to come.

 

Please keep in mind, this is experimental. There will be at minimum 1 wipe at the end of this, and potentially more to come as the experimental alpha build unfolds. Just consider every hour of fun had during this time as an hour of research towards bettering our next hopefully 5k+ day a17 rwg map. *knocks on wood*

 

Jan 16

Due to some spawning issues the Jan 15 A17.1 wipe has been delayed while they work out the bugs. Hopefully its up soon. I miss my favorite server!

So how far along are you guys? The Danish gang are more or less waiting for things to stabilize, and the wipe to be over before we join in.

 

We're out of experimental, and on day 393 at the moment.

When 17.1 became close to stable, we released a fresh map with the hope and intention of continuing it into stable, which thankfully, it now is.

There are no planned wipes in the immediate near future.

Stay tuned to our steam announcements and twitter posts for the latest news.

New Posts
  • ...and it's bigger than ever! It's been long awaited this alpha, but it's finally in! The only Non-PvP trading center on the map. Our mall is in the PurpleZone , therefore no killing will be allowed. This also means no chilling here on Horde Nights. Head to the shed in the backyard at /spawn to teleport over. We've got plenty of vending machines available to rent, and at a cheaper rate than those pesky NPCs have been charging you. :) There are also a couple NPC traders themselves occupying a few registers around the island, so keep you eyes out for them all. ** Machines will be made available on each floor of the shop. They will be opened in a rotating progression as to fill out each level equally, anywhere you spot two stacked potted plants is a slot in which a vending machine will eventually fill. If you're looking to advertise your wares, head over to The Auction House forums section and make a post!
  • Return of The Great Pumpkin, now ft. PumpkinPatch Kids - For the month of October in celebration of Hallowe’en, our old friend will be wandering the wastelands with the rest of his fellow boss brethren. Along with usual boss loot, both TGP and PPKs will drop Pumpkin Powder , this powder is used in increments of 150 to craft a lootable object you place for a single-use lottery of: BoobyPrize of Diamonds, 50 Powders of a single colour and a Rare Chance At A Profession Book ! ENDS NOVEMBER 13th! ______________________________________________________________________ Changes to starter belt - No more ironic solo coin, took the frames out of the HitToOpen, slightly less dukecoins in the HTO and added a lil’ smoke. Lowered Radiation Powder Cost on: → Modded Pistols Parts (varying degrees) → Adjusted Sniper piece prices → Sniper, Firefighter and Suit of Armour Sets → Magic Wand → War Spear Upped Radiation Powder Cost on: → Certain ironman armour pieces → Adjusted Sniper parts price Adjusted stats on Fire FIghter, Chainmail, Sniper and IronMan armour. All are now competitive if not better than Class Amour making each set worth the cost to craft again. Fixed - Regular crossbow once again can fire flaming bolt New → Heavy Armour Skill → Heavy Armour Crafting Skill All modded armour (excluding class armour) will now use your Heavy Armour Crafting Skill when calculating your crafted item’s quality level. Skill - Crafting: 1-25 | Quality 350-400 25-50 | Quality 400-450 50-75 | Quality 450-500 75-100 | Quality 500-550 Skill - Repair Quality Loss: 1-25 | Quality Loss: 1.7% -1% 25-50 | Quality Loss: 1% - 0.68% 50-75 | Quality Loss: 0.68% - 0.44% 75-100 | Quality Loss: 0.44% - 0%
  • Salutations Survivalist  Sorry for taking so long to send this out. Twas a late day at work and I just finally have some free time. As I am sure most of you are aware of by now A16.3 has finally arrived. I think TFP may have hit the nail on the head this time.  https://tinyurl.com/yd69c6je You can see TFP is calling for a complete wipe as usual and unfortunately I have to agree " as the fixes necessitated core changes to the chunk code. " And I'm like 95% sure that they owe that one to me as I pointed out the issue like a week ago lol. Conclusively we will be doing a full wipe. I am sorry for this but there has been to much corrupted data to allow any of it to transfer over without detrimental risk to the server. This will include both the region and player files. To cushion the blow we are going to create a kit that will be available to any one joining the server for the first week. The kit will appear in your belt when you first join the server and will act like the hit to open does. We have not fully decided what will be in it but we will try and think of something fair and not to over powered.  We once again have a bunch of work to do, so any changes to the server will not be made tonight. If you would like to play you can go to your game properties and revert to the previous 16.2 stable build.  The plan at the moment is to shoot for Saturday evening launch into 16.3. I am going to power through as much as I can, at the detriment of getting no sleep and missing work lol ;p I will post either late tomorrow night or have Jessi post an update first thing Saturday morning on the status of our progress and make sure we keep you up to date, as always. If you have any questions or concerns feel free to contact us and we will get back to you as soon as possible i.e. when Jessi is able as I will be busy converting mods :). Happy Hunting TreeHuggingCharly